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Knight-Academy: Thamina Barton

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Description

After many months away from DA, it's an app! For PKMN-Knight-Academy, which kompy brought to my attention and looks like it might be a fun little game, so let's see how this goes.

The application art was done by the lovely and talented kompy, NOT ME, so direct any art praise to her.
Also, the font used for the app is FatStack BB by Blambot, so credit where credit is due there.

Note: Firuz the Hoopa is kompy's character! His app is here: Firuz the Hoopa

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Name: Thamina Barton

Gender: Female

Pokémon Species: Wailmer

Birthday: July 14th, 1995 (age 19)

Height: 6'2"

Weight: 285 lbs.

Personality:

Mina is mostly quiet, practical, and responsible, but she holds a secret tendency to daydream. She's the sort of person who expects little out of life but hopes for more than she'll let on; she's had to make do with the simple things in life, and she's generally content with them, but she dreams of a life of excitement, challenge, and novelty. She enjoys pushing herself to her limits, largely to see what those limits are, and in combat she's forceful and unrelenting.

History:

Thamina grew up in a southeastern port city, one of the centers of trade between Tora and the lands beyond. Her father, John Barton, was a Lumineon tavern bouncer and a widower with a son; her mother, Zubaida El-Amin, was a Wailord jewelry merchant from across the sea, and she hoped to establish a permanent import/export business in Tora. After a whirlwind romance and an impulsive marriage, the couple were delighted to learn of Zubaida's pregnancy... unfortunately, the relative poverty of Tora meant that Zubaida couldn't support her jewelry trade even in a port city, and John was reluctant to take his young son across the sea and away from surviving family. The couple came to an agreement that John would care for both children and Zubaida would visit as often as she was able, and the family lived together until not long after Thamina's second birthday, when Zubaida departed to return to her native land and her trade. From that point on, the Bartons were generally a family of three: Thamina, her father John, and her Finneon half-brother Lionel.

Between her father's job and the money her mother would bring during her annual visits, Thamina and her family got by, but money was often tight. There was no money to send Thamina to school alongside her brother, so she spent her days learning what she could and tending to chores at the inn/tavern where her family lived and worked. The combination of physical chores and her Wailmer nature gave the young Thamina an impressive physique; by age seven, she was taller and stronger than her twelve-year-old brother, and by her early teens she'd outgrown her own father. John Barton was a skilled brawler in his own right, and he saw potential in his adolescent daughter, so he soon began to teach her unarmed combat skills. Thamina took to it readily; even just sparring was exciting, and her life didn't have much excitement in it. Perhaps, she thought, she could be a prizefighter, or a guardsman in the capital city, or perhaps even a bodyguard for a traveling noble? She didn't love violence for its own sake, but she loved testing her own limits and figuring out just what her body could do, and maybe she could build a future that way. For now, though, it let her help her father with security for the tavern, and that was enough.

The chance for a more interesting life came when a Hoopa traveler arrived at the tavern one day, claiming to be an acquaintance of her mother's and bearing a letter of introduction to confirm it. The Hoopa said that he was the father of a young Hoopa named Firuz, who was to be sent to the Yarelts Institute of Protection to learn discipline and how to properly use his natural gifts. Firuz was a natural troublemaker, though, and his guardians believed he needed a combination of bodyguard and conscience to watch out for him. Thamina's mother had recommended her as a patient, sensible, capable girl... one who might benefit from an education at the Yarelts Institute herself. If she would serve as Firuz's minder, his family would sponsor her tuition and living expenses. Was she willing?

It took Thamina two minutes of thinking and five minutes of conversation with her father to accept the Hoopa's offer. Soon, after making the acquaintance of Firuz, she was off to the Institute and whatever new knowledge it might bring. While she was nervous about her new responsibilities, a part of her was thrilled -- some secret part of her she tried not to admit to at home, a part of her that craved adventure and knew she would soon find it.

Hobbies:

:bulletblue: Endurance swimming: like most Water-types, Thamina is a strong swimmer, and she enjoys going for long swims to test the limits of her own stamina. (This isn't as dangerous as it looks; if she gets too tired to continue, her species's natural buoyancy means she can always float back to shore.)

:bulletblue: Stargazing: Thamina's mother is an amateur astronomer, and during her visits, she and the children would often spend long nights stargazing. Thamina still enjoys it as a way of relaxing and reflecting on life, and she knows the major stars and constellations.

:bulletblue: Mechanical puzzles: wooden and metal puzzles with fiddly bits to manipulate may be a strange hobby for someone with hands as large as Thamina's, but she still enjoys playing with them, and she can generally find a solution mentally even if it's hard to do physically. This is one of the few interests that Thamina and her older brother share.

House: Terra

Weapon: Thamina's weapons are her own fists and feet; her style is mostly punching-focused, but she's happy enough to add in kicks and other maneuvers, when she can manage it.

Class/SubClass: Warrior / Bareknuckle

Extras/Fun Facts:

:bulletblue: Thamina's ability is Water Veil, and her moves are Aqua Ring, Soak, Whirlpool, and Bounce.

:bulletblue: Like her move set suggests, Thamina has a certain natural ability with water-elemental magic, although it's not much in terms of attacking. (She prefers the direct approach in a fight anyway.) Her father and brother have a similar talent, albeit an untrained one, and Thamina is hoping that she might be able to develop it at the Institute.

:bulletblue: Thamina often thinks about a subject more than she speaks, which can occasionally lead to her blurting out thoughts that are seemingly unrelated to the current topic -- but, say, which might apply to the topic you were discussing twenty minutes ago, which she's kept thinking about since then. Sometimes it can take her a moment to get back onto the proper train of a conversation.

:bulletblue: Thanks to her combat training, Thamina is pretty good at reading body language. She doesn't like to pry into people's business, but she'll be honest about what she thinks people's emotions are. After all, they're right there, aren't they?

:bulletblue: Thamina isn't as agile as her father, but she still learned a lot of his fighting techniques, many of which are dirty. She's not above trips, joint locks, and eye-gouges if the situation seems to call for it.

:bulletblue: Thamina's bracelets, anklets, and hair tie were all gifts from her mother. They're fairly thick and sturdy, so she usually leaves them on when she fights, but they're not strong enough to block blows or withstand other serious damage.

:bulletblue: Thamina's family lives in and operates a large, three-story inn and tavern called the Hermit's Lamp. The owners are an elderly Lanturn couple; their late daughter was John Barton's first wife and Lionel's mother. Thamina isn't technically related to them, but they treat her as a "step-grandchild" just the same, and her step-grandmother taught Thamina most of her non-combat-related education.

:bulletblue: Thamina's half-brother Lionel is on the short side and rather sickly; he had a serious fever as a toddler and never really recovered his stamina. (He and his mother fell ill at the same time, and she died from it.) He's a bookish young man with a talent for mathematics, and he's currently working in the capital city as an inventory clerk for a warehouse.
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Comments7
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omgwtfsteph's avatar
not even in the group
seriously appreciate your character

she's so adorable, omfg ♥